There is a second stopping point, do the same thing there. If you don't it will go sideways and push you off. Force-push the button there to change the course of the collector to keep it going straight. Get back to the collector and ride it to the first stopping point. You come out either above the collector or back by where the droid was. Before the first stopping point there is a chute you can jump into (it's tricky) to get Secret 6. Jump onto it and from here to the garbage collector.Ĩ.Ride the collector back towards the bar. Jump onto it and force pull another arm towards you. Go back across the glass hall and move the droid away from the wall panel there to operate a switch, which moves an arm attached to the building and facing out into the street a little below you. Secret 5 can be found if you walk across the top of the glass hallway and jump from there to the building next to it. You can now enter the water and get close enough to force-pull the bridge out over the water. Blow up the crate and wall to your left and shoot the sparking pipe you find there. Cross this but take out the placed detpack first.ħ.Here there is a pool of water but it is electrified. Jump onto it and from there to a ledge w/ a door leading to an elevator, which takes you up to a glass hallway extending across the main street. You probably already took out the enemies on it. This is open to the street and there is a barge floating nearby. Take the elevator down from the roof or jump out the window inside the building to get to the next building. If you jump down using the catwalks, lamp fixtures and door frames you can access Secret 4, which you saw, but couldn't get to when you left the bar.Ħ.Retrace your steps to get back to the roof w/ the glass. You'll notice a couple catwalks stretching across this side street at lower levels. If you go back down and back across you can follow the catwalk around and down the side street w/ the bar that you started out on. This leads to an angled wall you can jump on and jump again onto a platform stretching across the main street and which has Secret 3 on it. A Gran guards a path across the main street. If you drop down, there is a door leading to an elevator that takes you up to a higher set of catwalks. You can take an elevator down to continue, or go break the windows and drop down to investigate. Take them up and follow the building fronts to your right.ĥ.You find yourself on a roof w/ glass windows. A button in the next room lowers ramps for you. Force-pull a crate onto the plate, go to the elevator and force-push the crate off the pressure plate to activate the elevator. When the weight is removed it goes back up. If you or a crate are on it the elevator moves down. There is a pressure sensitive plate on the floor. A button extends the catwalk.Ĥ.This leads to a room w/ crates. Enter the building by jumping from the balconies by the ramps. You have to extend the catwalk from inside the island building but the door is locked. If you go down there you'll see that the catwalk leading to the other side of the street is retracted. These lead to an elevator taking you down to a hall leading to catwalks surrounding an island building out in the middle of the street. Take the elevator up and exit to the street again.ģ.Jump to the glass encased ramps on the left. This is a secret you can't get to right now. To the right you may notice some goodies on a higher catwalk. Secrets 1 and 2 are found by force-pushing a wall container in the kitchen and by using either of the tables in the alcove booths in the main bar area.Ģ.The second floor exit leads to a catwalk wrapping around the bar. Unlock the doors out to the street by pushing another button behind the bar. Unlock the shield around the bar by pushing a button upstairs (your weapons are also in the room w/ the button). Talk to the bartender about Reelo to get them back. 1.Start out in the street reluctant to use weapons or force powers.
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